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(x, y, z) 2014
(x , y , z) is an interactive installation using the Kinect and Processing and was presented at the Old Truman Brewery in August 2014. Exploring the process of measuring – the ability to obtain a number related to an object or event - the viewer becomes the measuring device: their arms become the pointers and must move and explore the gallery space in order to catch the virtual bouncing ball. This piece also addresses issues of locality, remote communication and correlation.
In (x , y , z), the virtual and physical worlds should be viewed together. An onlooker watching a viewer interact with the piece, who does not simultaneously watch the screen, will see the viewer moving incoherently, performing a strange dance that is not grounded in the gallery space.
Referencing the background of the x-box Kinect sensor, the piece has a game-like quality. However, the rules are not given and there is no ultimate outcome, encouraging discovery and experimentation by the audience. The piece may be considered as a tug-of-war between the virtual and physical settings: the virtual first enticing the viewer, who may then be able to control the image on the screen.