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god’s dice 2014
God's Dice is an interactive digital installation and sculpture, in which a physical object - a wooden octahedron 'dice' - is remotely connected to a screen based copy of itself. When the physical object is rotated, the digital version follows.
“Quantum mechanics is certainly imposing. But an inner voice tells me that it is not yet the real thing. The theory says a lot, but does not really bring us any closer to the secret of the "old one." I, at any rate, am convinced that He does not throw dice.” Einstein 1926.
"As I have said so many times, God doesn't play dice with the world." Einstein 1943.
“So God does play dice with the universe. All the evidence points to him being an inveterate gambler, who throws the dice on every possible occasion.” Stephen Hawking
Einstein made these statements when referring to quantum theory – a mind-boggling description of nature at its most basic, that he helped to discover, but never fully agreed with. His suspicion was due to the fact that quantum theory reveals the universe to be inherently random. Basically, the microscopic world that underpins everything we see, does not possess its own fixed properties until it is observed.
As Hawking noted, observation randomly brings reality into being.
However, while the quantum world is random, strong deterministic links or correlations can still exist. For instance, two quantum particles can have super strong connections between them, so if one particle is measured, we automatically know what the other is doing, in principle even if they are at opposite ends of the universe. This is called quantum entanglement that Einstein dubbed as ‘spooky action at a distance’.
‘God’s Dice’, explores these notions. A casino table holding a strange die deconstructs - the material world gives way to its microscopic constituents. A wave of tetrahedrons flow and tumble to the floor (and beyond). A person is given the octahedron die and is directed to look at a screen where a virtual copy of the die exists. Slowly they uncover for themselves the ‘spooky’ connection between the real and the virtual – when the viewer rotates the die, the object on the screen follows.