Libby presented a new interactive VR artwork 'Membrane' with Space10 at their pop-up as part of London Design Festival exploring Spaces of Tomorrow. She also gave a talk about her practice in the evening.
How do materials and textures affect our experience and understanding of space? How do materials change the perception of a space when the substance of that space is ever-changing from solid to fluid? How will materials evolve our spaces in the future?
In order to respond to the theme, Spaces of Tomorrow, Membrane uses a quantum games engine to explore spaces that come into being depending on the movement of the user. As a user moves the controller through a translucent membrane, their behaviour causes a new delocalised space to emerge.