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How a Tinderbot reminds us of human connection

Posted on: February 14th, 2018 by libby


The Science Gallery in Dublin have written about Lady Chatterley's Tinderbot this Valentine's Day.  The artwork featured in their 2017 exhibition Humans Need Not Apply , which asked 'Can we prosper in a world in which robots and artificial intelligence can do every job we have today?'

Science Gallery Dublin is a world first — a venue where today's white-hot scientific issues are thrashed out. A place where science and art collide.

Performance with Art with Heart at The Lowry

Posted on: January 15th, 2018 by libby


Selected chapters from Lady Chatterley's Tinderbot were performed by Libby Heaney and Art with Heart's Sarah Emmott at The Lowry as part of their humansbeingdigital exhibition, which features Heaney's piece.  The artwork features conversations between an automated Tinderbot posing as characters of Lady Chatterley's Lover and other users of the Tinder dating app.  A video of the event was streamed live on Facebook and is available here.

Photo credit: Nathan Chandler

BBC News and Radio 4 interview

Posted on: November 17th, 2017 by libby


Libby discussed her artwork Lady Chatterley's Tinderbot with the BBC last week as The Lowry exhibition humansbeingdigital featuring the work opens to the public until 25th Feb '18.

A short interview with Libby was also played on the 6pm news on BBC Radio 4, 16th Nov - you can listen here from around 25mins.


Libby Heaney's Lady Chatterley's Tinderbot makes its UK debut at The Lowry, Salford in their forthcoming exhibition humansbeingdigital.

humansbeingdigital draws on an international selection of artworks that bring us to the touch-point between human beings and being digital. Felix Luque Sanchez, Max Dovey and Libby Heaney use humorous aspects of modern communication in their works which involve emails, Instagram and Tinder respectively. The artworks look at ideas about identity, relationships, independence and the absurd side of technology.

The Lowry is a registered charity committed to using visual and performing arts to enrich people’s lives. We present audiences with a diverse programme of theatre, opera, musicals, dance, music, comedy and visual art as well as events and activities to expand the horizons of audiences and artists alike.

The exhibition will take place Sat 18 Nov - Sun 25 Feb and features nine artists exploring new perspectives on life, emotion and relationships via digital technologies.

Sky Arts 50 commission

Posted on: October 26th, 2017 by libby


Libby has been awarded a commission for a new artwork by Sky Arts 50.

Sky Arts launched Art 50 to invite artists of all kinds, from all walks of life, from all artistic genres, to create a piece of work which says something important about what it will mean to be British after we leave the European Union.

What will Britain look like, feel like, be like to live in, when we are no longer members of the European Union? The outcome of the Brexit referendum has stimulated a widespread debate about our national identity, with many people looking to express how they feel about our nation as we approach a future outside the EU.

Sky Arts are working with our partner organisations; the Barbican, Sage Gateshead and BALTIC Centre for Contemporary Art. They will be hosting a festival featuring a selection of the Art 50 commissions as well as being on the judging panel.

Membrane presented at London Design Festival with Space10

Posted on: October 3rd, 2017 by libby


Libby presented a new interactive VR artwork 'Membrane' with Space10 at their pop-up as part of London Design Festival exploring Spaces of Tomorrow.  She also gave a talk about her practice in the evening.

How do materials and textures affect our experience and understanding of space? How do materials change the perception of a space when the substance of that space is ever-changing from solid to fluid? How will materials evolve our spaces in the future?

In order to respond to the theme, Spaces of Tomorrow, Membrane uses a quantum games engine to explore spaces that come into being depending on the movement of the user.  As a user moves the controller through a translucent membrane, their behaviour causes a new delocalised space to emerge.


Libby is now working with The Artists Development Agency.  As part of their launch, Libby was invited to exhibit her artwork Lady Chatterley's Tinderbot at Ars Electronica, Post City, Linz.  Ars Electronica is a leading festival for Art, Technology and Society and this years theme was centred around Artificial Intelligence.

"Since 1979, Ars Electronica has sought out interlinkages and congruities, causes and effects. The ideas circulating here are innovative, radical, eccentric in the best sense of that term. They influence our everyday life—our lifestyle, our way of life, every single day.
Once a year, Ars Electronica invites artists, scientists and researchers from all over the world to a conclave in Linz to confront a specific, interdisciplinary theme in the context of speeches, workshops, exhibitions and symposia."



Quantum Breathing, a site specific virtual reality installation, was exhibited a Non-Space Gallery in Aarhus as part of the 2017 EU Capital of Culture.

The title European Capital of Culture (ECOC) represents one of the most prestigious and prominent cultural events in Europe. The virtual reality experience Quantum Breathing explores the storytelling possibilities of quantum mechanics, using quantum calculations as a medium to create new narratives.


Lady Chatterley's Tinderbot was exhibited at Sonar+D with Somerset House Studios and the British Council.

Sónar+D is the international conference that brings together a combination of activities with a common theme: the relationship between creativity and technology, and the digital transformation of the cultural industries involved.

Sonar+D brings together experts from around the world (technicians, entrepreneurs, artists, companies and researchers) to present initiatives and tools that will shape future creative experiences in the fields of music, visuals, interactive content and transmedia platforms.


Over the last few months, Libby has been running a research project with the Systems Research Group for the Royal College of Art in collaboration with the Centre for Quantum Photonics at the University of Bristol and the V&A museum exploring what it might mean to make artworks with emerging quantum technologies.

What does it mean to make artworks using technologies from the edge of our understanding?

Alongside some of her RCA students, Libby set out to answer this question.  She presented the outcomes of this project at the V&A in May and exhibited the works last week at White City Place.  V&A digital art curator Melanie Lenz invited her to write an article for the V&A blog about the collaboration and the works, which you can read here and here.


Quantum photonics chip.  Photo: Joshua Silverstone